Until further notice my Mindustry servers are offline. They will hopefully return to service soon!
Mindustry is a hybrid tower-defense sandbox factory game. Create elaborate supply chains of conveyor belts to feed ammo into your turrets, produce materials to use for building, and defend your structures from waves of enemies.
Features include a map editor, 24 built-in maps, cross-platform multiplayer and large-scale PvP unit battles.
Consider buying this game on Steam for features like achievements, seamless multiplayer and map browsing/Workshop support (and to support the developer).
- Mindustry Wiki - autogenerated wiki pages, currently a work in progress.
- Mindustry Discord- chatroom for discussion
- Github - source code
My Australian Servers
It didn't seem like there were any Australian servers, so I decided to host some.
Server | Server Name | Server Description |
---|---|---|
mindustry.kbni.net.au:6567 | Killer Robots #01 (90mins, Australia) | Hex PvP |
mindustry.kbni.net.au:6568 | Killer Robots #02 (sandbox, Australia) | Sandbox |
Rules & Games Modes
Killer Robots #01 (90mins, Australia) / Hex PvP
playerHealthMultiplier: 0.1 // Make it more risk to fly around and harass back-lines playerDamageMultiplier: 0.01 // Reduce people harassing back-lines with hit-and-run conveyor attacks buildSpeedMultiplier: 2 // Halves the build time of everything buildCostMultiplier: 0.8 // 20% discount to building things blockHealthMultiplier: 2 // Makes buildings stronger (takes twice as much damage to kill) unitBuildSpeedMultiplier: 0.5 // Building units takes twice as long, this is to introduce some risk in losing your arm bannedBlocks: [ arc // I find the arc/lancer/power method of attacking people boring lancer // I find the arc/lancer/power method of attacking people boring hail // Range is too good in hexpvp, period. ripple // Range is too good in hexpvp, period. spectre // Range is too good in hexpvp, period. cyclone // Defending is way too easy already, Cyclones IMO are unnecessary ]